10/10/2008
Differences between hard mode and normal PvE
In general, hard mode can be described as normal PvE, just harder. However, it is useful to know the exact changes when planning the builds and strategies to be used. Enemies differ both in their AI and raw power:
Monsters in hard mode are of a higher level (minimum level 20) compared to their normal mode counterparts.
Monsters have a 33 to 50 percent shorter casting duration, faster movement and faster attack speed.
In terms of AI:
Monsters in hard mode respond and escape from AoE damage more quickly.
Monsters in hard mode will be more likely to kite for longer periods of time.
Melee monsters in hard mode avoid focusing their attacks on one target.
All of these changes are meant to make monsters harder, but they can also be exploited. For example, a 50% faster attack speed means 50% more damage dealt to your party. At the same time, it also means 50% more damage dealt by hexes like Spiteful Spirit and Empathy.
Team build
As a rule of thumb, only the most efficient PvE builds will do for hard mode. Many sub-optimal builds are still able to complete the normal mode missions; hard mode, however, is less forgiving. Also, while using one general-purpose build for all areas might do for normal mode, in hard mode it becomes much more important to adapt your build to the special situation at hand. Check beforehand on the type of enemies you will be facing (melee or casters. hex spam or condition spam. ) and alter your build accordingly.
Since monsters have much higher health in hard mode, your party will need to deal much more damage to them. Since you might need more healing and interrupts as well, only the very best builds in terms of damage output should be used. Because of the harder damage coming your way, the same is true for your monk builds: More healing output is needed. Because the damage in hard mode can at times resemble the spikes of PvP, it might be worthwhile to look to PvP monk builds for inspiration on how to counter this. Light of Deliverance monks with Infuse Health or Blessed Light protectors have been found to be quite effective. Also, the higher attribute levels and faster casting/attacking make damage prevention more important. Interrupts and all kinds of anti-melee skills will become very useful.
One or more skilled rangers using traps can give your team an initial advantage, often even killing a few enemies before combat even starts. mp3 player Minion masters are also useful, but only if your team provides corpses fast enough, otherwise it may be better to bring a different character.
The Enemies
Your playstyle should revolve around the AI: Counter its advantages and exploit its disadvantages.
The AI will kite away from your melee fighters. world of warcraft gold Bring along snares to counter this if you field melee fighters.
Use the AIs fast response to AoE as a means of dispersing enemies (if needed) and do not use AoE if you want your enemies clustered.
This means that if using Fire Storm, the enemy shall back out. wow Mostly used when a party member is in trouble.
The AI will not focus on one target. Bring skills which protect more than one target (e. wow gold g. Aegis or Ward Against Melee) or those which recharge faster.
Due to their higher level, monsters hit much harder. wow gold Skills that prevent extreme damage (e. g. Protective Spirit) or such that outright cancel damage (Reversal of Fortune) are more useful compared to those that restore health after the attack than they are in normal mode. wow gold At the same time, higher monster levels make all skills that benefit from having an enemy with higher health more useful. The same goes for all armor-ignoring skills since the enemies also have better armor than they do in normal mode.
License:Libre Licencia de documentación Libre (Inglés)
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